My experiences with cyber cultures come from firsthand experience. When I younger (12 or so) I began playing games on PC. It started out as something I only did because my cousin also played, but once he started focusing elsewhere, my immersion into the world of online gaming began. It started out as playing with the same group of gamers repeatedly, but it evolved into what gamers call a “Clan”. Clans are groups of people who play together, usually in some form of competitive manner.
I developed a rapport with my fellow gamers, and people began to even recognize my gaming tag ‘FuriousGeorge’. My game of choice? Call of duty. Playing in a clan allowed me to join leagues with my online friends to play for money and bragging rights. I became immersed with my social identity online, even though no one in my daily interactions knew exactly how good I was at playing a shooting game against people from around the world.
(I`ve tried to find information about myself under my pseudonym, but to little avail).
I initially started a clan with people from Canada; none of which I knew, and yet we were all connected by the fact that we were representing Canada in the world of Competitive gaming. Being young at the time made me fickle though. I left this group after I had become well known in my community of competitive gamers, which allowed me to join with any clan that I believed would foster my abilities.
Unlike what most people’s views are towards gamers, I was doing quite well in school, and I was also well liked by my classmates. Even though I played against some of the best gamers in the world, no one knew why I did it. It’s hard to explain why, and even harder to explain why I kept going back to online gaming after I told myself that I should stop playing, mostly due to the falling apart of several clans I had started with a core group of friends.
I stopped playing competitively for several years, but went back to it during the summer of 2009. For some reason I felt obliged to go out and buy Call of Duty: Modern Warfare, and to begin playing again. Within a month of playing again, a clan invited me to join them, and unlike my previous year’s experiences with clans, this one was very well run. I was again fully immersed in the world of gaming, and actually had some of my teammates come to Toronto so we could play in a competition here. The event left a sour taste in my mouth, mostly due to my thoughts on how seriously people taking competitive gaming. My teammates were much like me, and also become alienated by the community that was there. After the event we all shook hands and said “never again”. I formally left the clan, and on a good note unlike many times before.
My experiences in this culture did not alienate me from my real life interactions, and in fact made me feel somewhat more confident. It’s hard to explain the world exactly, and I am left mostly with an anecdotal examination with little depth, but it’s hard to explain to someone who doesn’t know exactly what the goings-on with competitive gaming. All the people I met online were not the typical geekish gamers. Most of them were like every other person I met in real life, but just liked to play games for money alongside their daily interactions.
This has been my interactions with cyber culture, something that I think very little of now. I do not expect to ever play competitively again, and unlike many professional sports, I could retire when I was 18.